I was actually in disbelief at this when I couldn’t find any IAP listed on the App Store page, especially since there are two types of currency - Coins, and Ingots. What’s crazy is that on top of all of this, AirAttack 2 is not a free-to-play game. In arctic themed levels, said trees even get the snow knocked off of them. I even noticed crazy details like trees swaying in the wind in the wake of a bomb. Environments tend to crumble when bombed, which is not only impressive on a technical level, but immensely satisfying - like your attacks have weight to them. Foliage is detailed to the point where it’s almost overdone, vehicles that often feel like throwaway additions that are cruising throughout the level look pristinely crafted, and the action is so smooth that it’s always easy to tell what’s going on at all times. The orchestral soundtrack also certainly helps its case, which had me putting on headphones on more than one occasion. Simply put, AirAttack 2 is a beautiful game. Tilt controls are not currently in (they’re planned for an upcoming update), but the touch-sensitive method works just fine. It’s here that the in-game engine is really highlighted, which deserves its own accolade in and of itself. The tail gunner is another game-changer - a power-up that shifts the viewpoint into first-person. Upgrades also significantly alter your playstyle, from wingmen that follow your ship around for some extra firepower, to brand new characters that have new mechanics in tow. It takes some practice, but with time you’ll be dodging and bombing like a pro. For instance, you can also tap the screen to drop a bomb, which takes out ground targets that your aerial dogfighter can’t otherwise hit. But once you start to really dig past the surface it becomes much more involved. So in that basic sense, it’s your typical mobile shooter. It’s your job to avoid fire and get into a more strategic position to take out enemies. The basic concept is simple - players can swipe around the screen to move their ship, which automatically fires at opponents. While I generally prefer danmaku (bullet hell) and frenetic experiences like Ikaruga, there are plenty of other releases that push all of the right buttons, which includes Art in Games’ latest project. I’m always searching out new games to play, whether they’re eastern Cave-based shooters or western titles like Siberian Strike. We’re starting to see full console experiences on portable devices, and AirAttack 2 (Free) is one such game that doesn’t even feel like it should be possible given the hardware.Īs a shoot ’em up fan, my hunger is insatiable. The same goes for mobile titles, which are pushing boundaries far beyond what I thought was initially capable when the App Store first debuted so many years back. I sure hope they do it, because that is also an incredible game.When people claim that gameplay takes precedent above all else, including visual fidelity, I ask, “why not both?" There have been plenty of games that have pushed the envelope in just about every facet imaginable, including the recent Witcher 3 from CD Projekt Red. I would also like Air Attack 1 to become compatible with iOS 12. My only wish is that they make an Air Attack 3. It has tremendous replay value, not only for the incredibly depth of gameplay, but how the entire game is presented. The music, graphics, gameplay, and progression system is so good that I feel this game is not only the best game of this type on mobile, but the very best game on any platform. This is a developer that I will always support. The gameplay offers many different strategies and missions, and there are NO microtransactions. This represents an extremely rare case of getting everything right. The level of detail, imagination, and gameplay dynamics is unprecedented. Air Attack and Air Attack 2 are games that are in a class of their own. I am a former game developer at Acclaim Entertainment, and so I can be extremely critical of games.
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